This fast-paced game has been around for centuries. It is played by placing various bets on a Craps table and throwing two dice to the opposite end of the table. Each roll is independent and the game moves at a brisk pace.
Pass Line Bets can be made only before the first roll of the dice known as the ”Come Out Roll.” Players win on a natural 7 or 11 and lose on craps 2, 3 or 12 on the Come Out Roll. Any other number rolled becomes the point and a shooter must roll their point again before rolling a 7 in order to win. After the point is established and a 7 is rolled, the shooter will lose. When the shooter rolls a losing 7, the game ends, bets are paid and the dice are passed to the next shooter. A Pass Line Bet cannot be reduced or removed after the Come Out Point has been established.
Don’t Pass Line:
Don’t Pass Bets are the exact reverse of the Pass Line Bets. Don’t Pass Bets can only be made before the Come Out Roll. Don’t Pass Bets lose on a natural 7 or 11 on the Come Out Roll, win on craps 2 and 3 but should the shooter roll a 12, the bet does not win or lose, it is a ”Push” any other number rolled becomes the point and the player shall win if the shooter rolls a 7 before rolling their point. The bet will lose if the shooter rolls their point before rolling a 7. Don’t Pass Bets may be removed or reduced at any time during the hand, however the bet may not be increased or replaced once the point has been established.
Come Bets are made any time after a shooter has rolled a point. These bets are similar to Pass Line Bets in that they become subsequent points during a shooter’s roll. As with the Pass Line, Come Bets win on a 7 or 11 and lose on 2, 3 or 12. A Come Point must be rolled again before a 7 is rolled in order to win and be paid. If a 7 rolls before a Come Point has been rolled a second time, the player loses.
Don’t Come Bets:
Don’t Come Bets are also made any time after a shooter has established their point. as with don’t Pass Bets, don’t Come Bets lose if a 7 or 11 is rolled and win if 2 or 3 is rolled and, as with the Don’t Pass, 12 is a push. Any other number that rolls becomes the don’t Come Point. The player wins if a 7 is rolled before the don’t Come Point is rolled again; the player loses if the point is rolled before a 7.
A Field Bet is a one-roll bet that can be made at any time. If any of the printed numbers in the Field section of the layout are rolled, the player wins (i.e. 2, 3, 4, 9, 10, 11 or 12). Winning bets are paid even money on the numbers 3, 4, 9, 10, 11 and 2 to 1 on the numbers 2 and 12.
Place Bets can be made at any time during play and can be made on any or all of the point numbers: 4, 5, 6, 8, 9 and 10. Place Bets win when that number is rolled before a 7. A Place Bet may be increased or decreased at any time during play prior to the roll of the dice. Place Bets are off on the Come Out Roll unless the player specifies that the bets are in action.
A Buy Bet may be made on any point number 4, 5, 6, 8, 9 and 10. The bet wins if the number rolls before a 7 is rolled and loses if the 7 is rolled before the number bet. A 5% commission is collected when making a buy bet. a winning Buy Bet receives true odds. The true odds are 2-1 on the 4 and 10, 3-2 on the 5 and 9, and 6-5 on the 6 and 8.
A Lay Bet can be made against any of the point numbers 4, 5, 6, 8, 9 and 10. The Lay Bet wins if a 7 rolls before the point number that has been made and loses if the point number is rolled before a 7. A 5% commission is collected when making a Lay Bet. A winning Lay Bet receives true odds. The true odds are 1-2 on the 4 and 10, 2-3 on the 5 and 9, and 5-6 on the 6 and 8.
Any Craps is a one-roll bet. if 2, 3 or 12 is rolled, the bet wins. If any other number is rolled, the bet loses.
Any Seven Bet:
Any Seven Bet is a one-roll bet. If a 7 is rolled, the bet wins. If any other number rolls, the bet loses.
2, 3, 11 or 12 Bets:
2, 3, 11 or 12 Bets are four different individual one-roll bets. If the number that is bet is rolled, the bet wins. if any other number rolls, the bet loses.
A Horn Bet is a one-roll bet made with equal amounts of money on each of the 2, 3, 11 and 12. if any of these numbers are rolled, the bet wins. If any other number is rolled the bet loses.
Horn High Bets:
A Horn High Bet is similar to the Horn Bet with the exception that one designated number has one extra unit bet on it. Horn High Bets are made in unit amounts of five. The player wins if any 2, 3, 11 or 12 is rolled and loses if another number is rolled.
A Whirl Bet is a one-roll bet composed of 20% of the wager on the any Seven and 80% on the Horn. if 2, 3, 11 or 12 is rolled, the bet wins. if 7 is rolled, no money is won or lost on the Whirl Bet. If any other number rolls, the bet loses.
Hardways are defined as an even point number 4, 6, 8 and 10 rolled as pairs on the dice. An example would be the hard 6 would be rolled as two 3s. A hard number rolled as a pair would win. A Hardway loses if the number is rolled any way other than two pairs or if a 7 is thrown.
Hop Bets are one-roll bets that a number will roll in a specific combination on the next roll. Doubles pay 30 to 1; all other combinations pay 15 to 1.example: 2-2 on the hop pays 30 to 13-1 on the hop pays 15 to 1.